
By which year will Gaussian Splats be considered the dominant 3D game rendering mode?
15
Ṁ1kṀ2.8k2030
75%
Never.
25%
2029
23%
2028
20%
2027
8%
2026
1%
2025
1%
2024
This question is best meant for speculation, due to some extremely rapid development happening at the moment. Gaussian Splats look like they may finally be the successor to triangles in rendering, in terms of fidelity, extreme computational efficiency, and industry interest.
It's only a matter of time, if this development trend gains momentum, until hardware develops to take advantage of this even more.
What year do you think they'll take over (if any?) ;PPPP
This question is managed and resolved by Manifold.
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